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Information on Cinema Advertising. |
Cinema Advertising
There is a significant reach of
advertising at the cinema. A very
high
percentage of Americans go to the
cinema on a regular basis, and they
go
frequently. With an estimated
worldwide advertising expenditure of
$800
million, and only a small fraction
of that spent in the U.S., cinema
advertising in the U.S. is poised
for growth.
Cinema advertising is unique in that
it reaches an attentive, captive
audience. Consumers aren-t subject
to the distractions they face at
home
such as the telephone,
remote-control devices or simply
performing
household activities away from
broadcast media during commercial
breaks.
Cinema audiences do not mind the
advertising that is part of their
cinema experience. In fact,
Americans feel movie advertising is
more
acceptable than advertising on the
Internet. Cinema advertising
delivers
traditionally hard-to-reach but
highly desirable demographic groups.
Cinema can play a critical role in
any media plan by reaching these
consumers, who tend to be younger,
wealthier and better educated.
The State of Cinema Today
The U.S. cinema industry has
experienced steady growth in the
past 10
years, growing from a $4.9 billion
industry in 1992 to a $9.5 billion
industry in 2002.2 Admissions have
grown from 1.2 billion to 1.6
billion
annually.3 Consumers have seen
dramatic changes in the cinema
industry,
from an expansion of the number of
theaters to the creation of
multiplexes and megaplexes, which
provide more screens. More movies
are
released than ever before, giving
consumers more choices at the movies
and more reasons to go more
frequently.
Changes are happening within the
movie theaters as well. No longer
simply a place to sit and see a
movie, theaters are increasingly
becoming entertainment centers for
consumers. Theaters have introduced
audio programming, video programming
and information via kiosks to keep
moviegoers informed and entertained
at the theater. Short-form
programming, movie previews and
compelling advertising are all part
of
the movie experience today.
Cinema is used worldwide as an
advertising medium, with growth
expected
in the United States.
ZenithOptimedia estimates that in
2002 over $800
million4 was spent worldwide on
cinema advertising, with only a
small
fraction of that spent in the United
States. The U.S. cinema industry is
poised for growth as advertisers
begin to understand the reach and
unique value of cinema advertising.
Cinema offers a unique opportunity
to reach consumers. Going to the
movies is a happy, transforming
experience with family and
friends-an
environment where consumers are in a
frame of mind to be entertained and
receptive to advertising messages.
Moviegoers sit comfortably in their
seats. There is no remote control to
zap through the channels and miss
the advertising. Theaters are a
destination of choice and
advertisers
have the full attention of the
moviegoer.
In January 2003, 95 million
Americans-40% of U.S. persons aged
12 and
older-went to the movies in the
-past month,- the Holiday season.
Movies
are particularly important to teens
and young adults, who go in larger
numbers and go more often.
Moviegoers are active,
well-educated, and
have higher-than-average household
income.
Moviegoers are a younger, affluent,
active consumer group representing
an extremely attractive advertising
target. By virtually any dimension,
moviegoers make an attractive
advertising target. Moviegoers are
much
more likely to be younger than 35
years of age. They are much more
likely to have high household
incomes. They go outside the home
for
entertainment and participate in
sports and other active lifestyle
activities. They are more likely to
spend more on advertising categories
such as automotive,
telecommunications, travel,
financial services and
entertainment technology. The
desirable demographic profile of
moviegoers, combined with the
significant reach, represents a
tremendous
opportunity for advertisers.
Consumers notice their enriched
cinema environment-and they don-t
mind
the advertising. Over two-thirds of
adults and seven out of every 10
teens say that they do not mind the
advertising that played before the
movie began. Americans feel movie
advertising is more acceptable than
advertising on the Internet.
Consumers were quick to notice the
new
media opportunities in the theater,
including posters, music
programming, kiosks, video screens
and on-screen advertising. For all
attitudinal measures used in this
study, consumers were positive about
their enriched cinema experience.
Cinema advertising can play a vital
role in the media mix by reaching
consumers who spend less time with
television and radio, and enhancing
the reach of media such as Outdoor
and the Internet. Moviegoers use
less
television than people who do not
regularly go to the cinema.
Moviegoers
are more likely to be light
television and radio users, heavy
users of
Outdoor advertising and heavy
Internet users.
-Dinner and a movie- is now
-shopping, dinner and a movie- for
many
moviegoers. Forty-three percent of
moviegoers reported eating at a
sit-down or fastfood restaurant
immediately before or after the
movie.
Fourteen percent visited a retail
store immediately before or after
the
movie. Another 6% reported going to
a bar or drinking establishment.
Shopping combined with movies was
particularly strong for women, with
17% of women reporting visiting a
retail store before or after going
to
the movie.
Consumers spend -quality time- at
the theater. Moviegoing is important
to consumers and is a destination
medium. On average, consumers arrive
at the theater 19 minutes ahead of
time, well ahead of the movie start
time. They are spending time in
ticket lines, at the concession
stand,
in the lobby and in the auditorium
before the movie.
Content
Courtesy:cinemastudy.iconocast.com
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